Op Player Kick Ban Panel Gui Script Fe Ki Work Jun 2026

Let's break this down term by term.

-- When a player joins, check if they are banned game:GetService("Players").PlayerAdded:Connect(function(player) if bannedPlayers[player.UserId] then player:Kick(bannedPlayers[player.UserId]) end end)

local admins = -- UserIds of authorized admins 123456789, -- Your Roblox ID

: Many developers spend months or years on their games. A mass-ban or kick script can effectively "kill" a server, driving away legitimate players and wasting the creator's hard work.

Prevents a player from rejoining the same server by storing their UserId in a table and checking it whenever someone joins. op player kick ban panel gui script fe ki work

Before we dive into the code, understand . Before Roblox enforced FilteringEnabled, many admin scripts relied on the client sending “remote” commands directly to the server – or worse, they performed actions locally, which had no effect on other players. With FE enabled:

Roblox updates every Wednesday. A script that works today is almost guaranteed to be "patched" and useless by next week. Protecting Your Game

remote.OnServerEvent:Connect(function(player, action, targetName) -- Security: only allow OP player if player.UserId ~= OP_USER_ID then return end

Instead of custom scripts, many developers now use Roblox's native API for more robust moderation: Let's break this down term by term

Roblox’s mandatory security context. It prevents changes made on a player's device (the client) from replicating to the game server and affecting other players.

Name it: AdminRemote

Note: This article is for educational purposes. Exploiting Roblox games violates Roblox Terms of Service and can lead to account termination. Always practice ethical scripting and respect other players' experiences.

This comprehensive guide breaks down how to construct a secure, functional administration panel GUI featuring kick and ban mechanics that respect Filtering-Enabled architecture. Understanding the Core Architecture Prevents a player from rejoining the same server

Below is the full, copy‑paste ready code. It consists of:

-- Import necessary libraries local gui = exports.gui_lib local player_data = {}

-- Ban action banButton.MouseButton1Click:Connect(function() if selectedPlayer then remote:FireServer("Ban", selectedPlayer, "Banned by admin") selectedPlayer = nil else warn("No player selected") end end)