Star Wars Armada – Battle Report 2 – We’re Jammin’
A battle between Rebels and Imperials. Jerjerrod vs Madine. A fighter-heavy engagement with use of TIE phantoms and Jamming Fields.
His door dissolved in a spray of plasma. Three figures in tactical gear stepped through. Their leader held up a badge. “Jim Camp Initiative. Protocol 15. You’re running hot, asset. Stand down.”
People agree to things that they can see themselves benefiting from. Instead of telling your counterpart what you want, use questions to lead them to paint the picture themselves. Ask: “What would success look like for you in six months?” or “How would this solution improve your current situation?” When they own the vision, they are far more likely to commit to it.
’s negotiation system rejects the traditional "win-win" model, which he argues leads to unnecessary compromises and emotional decision-making. His method is built on maintaining control by inviting "No" to lower defenses and uncover the real issues.
People do not buy solutions; they buy relief from pain. Your primary goal in any negotiation is to discover the other party's true problem, challenge, or fear. Once you clearly define their "pain," you can position your offering as the exact remedy they require. start with no jim camp pdf 15 hot
However, I can't produce or promote unauthorized copies of copyrighted material (like a PDF of Jim Camp's book without permission).
Neediness is a negotiator’s greatest weakness. When you feel you need a deal to succeed, you become vulnerable to manipulation.
The PDF was open. The data was hot. And Jim Camp’s final, forgotten experiment had just learned how to say no to its own creator. His door dissolved in a spray of plasma
The ultimate leverage in any negotiation is your absolute willingness to walk away from a bad deal. If the terms do not align with your core criteria, or if the other party refuses to engage transparently, you must be prepared to step back. True confidence comes from knowing that no deal is always better than a bad deal.
Stop forcing a "yes." Giving the other party the power to say "no" immediately lowers their defenses and removes the "pushy salesperson" stigma. 2. The Decision-Making Process
The moment you need a deal, you have lost your leverage. Neediness is an emotional state that the other party can instantly sense. When you appear desperate for a signature, a contract, or a job offer, you give up control. Camp emphasizes that you must always maintain the mindset of "wanting" the deal, never "needing" it. “Jim Camp Initiative
The man who wore Jim Camp’s face uncrossed his legs and stood. “Good news,” he said. “We can renegotiate. Bad news?” He pointed to the door, where the red glow was spreading like a fever across the wood.
Traditional negotiation models heavily emphasize the "win-win" approach. Camp argues that this mindset is dangerous because it plays on your emotions. When you focus on making the other party happy, you inherently become vulnerable to unnecessary concessions. "Win-win" often results in you giving away the leverage before the real negotiation even begins.
A battle between Rebels and Imperials. Jerjerrod vs Madine. A fighter-heavy engagement with use of TIE phantoms and Jamming Fields.
Our first battle running stuff from wave 6.
We see a Light Carrier, Hammerhead and Disposable Capacitors getting a try-out.
Some commentary on Battle Report 4 concerning Warlord, Captain Jonus, Biggs Darklighter and more.
A write up of interesting observations and learning from my most recent Star Wars Armada battle.
– Jamming Fields
– Suppressor
– TIE Phantoms
– E-WIngs
A Rebel Assault frigate that I rescued and painted up in grey. Extensive usage of dry-brushing for highlights.
A recently painted squadron of Rebel Fighters for Star Wars Armada. A-Wings, Y-Wings, B-Wings and X-Wings.