Size Shenanigans -v0.2.2 Patreon- -size Shenani... Review

: Michael must navigate a world designed for giants, completing experiments to restore his size while uncovering "other parties" interfering with the process. AI Art Integration

Size Shenanigans is an 18+ RPG Maker game focused on shrinking and giantess (GTS) themes, developed with the help of AI for art asset creation

: A critical item added to help micro-sized Michael navigate the expanding environments and detect active points of interest. Core Gameplay Mechanics Size Shenanigans -v0.2.2 Patreon- -Size Shenani...

Beyond gaming, "Size Shenanigans" is also the name of a Patreon campaign by an artist known as Source, who uses Source Filmmaker to create high-quality 3D renders exploring size fetish themes. The artist has been working with the Source engine for over a decade, using post-editing to enhance the visual quality of their renders, and they maintain a Discord server where patrons can access early releases and engage in discussions.

The game operates primarily through crowdsourced funding on its Official Size Shenanigans Patreon Page , where backers receive development builds, progress logs, and early updates. Core Gameplay Mechanics : Michael must navigate a world designed for

For more detailed updates and access to the latest versions, you can visit the Size Shenanigans Patreon page . AI responses may include mistakes. Learn more Size Shenanigans Public Release v0.1.2 - Patreon

: Outfits change your overworld presentation and directly dictate which contextual choices trigger during specific narrative branches. The artist has been working with the Source

Accessible via the player's in-game computer inside the apartment complex.

is an 18+ RPG Maker game centered on size-based themes, specifically focusing on Giantess (GTS) and shrinking scenarios. Players take on the role of Michael, a man who, after losing his job, accepts a mysterious position testing products—only to be shrunk to 1/100th of his original size. Game Overview and Core Mechanics

Do you need a breakdown of for the combat system?

The creator has been working with the Source Engine for over a decade, utilizing post-editing techniques to produce smooth, high-quality visuals. Their portfolio is available on and Twitter , where they share a significant portion of their work.