The second major feature was the introduction of a . This innovative technique renders Ambient Occlusion (AO) at a much lower resolution first. It then uses this low-resolution data to intelligently determine which areas of the frame actually require the full, computationally expensive AO computation.
More recently, Gilcher has been working on a new sampling algorithm that, according to him, significantly outperforms (ReSTIR GI is a stochastic sampling algorithm that aims to achieve high-quality ray tracing with a limited sample budget). These advancements continue to push RTGI to the forefront of real-time ray tracing, even as GPU technology evolves.
If you are interested in trying this out, be sure to support the creator on Patreon to access the latest, most optimized versions.
Within 48 hours of release, the official Discord server saw over 1,200 messages. Early adopters are praising the reduction in flickering. Reddit user u/LightingGuru wrote: rtgi 0.17.0.2 release
RTGI stands for . In standard game engines, light hits a surface and stops, or relies on pre-baked "lightmaps" to simulate environment glow. RTGI physically simulates how light rays travel, bounce off colored surfaces, and cast subtle illumination or soft shadows onto nearby objects. The Screen-Space Advantage
While true multi-bounce ray tracing is mathematically prohibitive in screen space, version 0.17.0.2 utilizes an updated approximation algorithm. This creates a more natural light saturation in deeply recessed areas, like caves, corners, and indoor environments. Integration and Setup Guide
RTGI 0.17.0.2 introduces several long-awaited features that expand compatibility and visual accuracy. Enhanced Depth Buffer Precision The second major feature was the introduction of a
If you can tell me the and your GPU model , I can help you predict what kind of performance impact you might see. Share public link
12 to 16 provides excellent geometry awareness without crippling your GPU.
Set Up Depth Buffer: In-game, open the Reshade menu and ensure your depth buffer is correctly aligned so the shader can "see" the 3D space. Conclusion More recently, Gilcher has been working on a
Applying the shader can fundamentally change the atmosphere of a game, transforming flat, shadowed areas into rich, dynamic environments.
, as a beta update for Patreon supporters. This specific iteration was part of the "v0.17" series, which focused on refining the shader's performance and visual accuracy before moving toward later major versions like 0.20 or the current "iMMERSE Pro" builds. Key Features of the RTGI Shader Dynamic Lighting
RTGI 0.17.0.2 a specific beta update for the Ray Traced Global Illumination (RTGI) shader created by graphics modder Pascal Gilcher (also known as Marty McFly . This shader is used through
: Fixed "ghosting" or smearing issues that occurred during fast camera movements in certain game engines.