Run the installer, select your game’s main executable (.exe), and choose the correct rendering API (DirectX 11, DirectX 12, or Vulkan).
Copy the required blue noise texture files, usually included with the package, into the textures folder. 2. Configuring for Extra Quality Once in-game, open the ReShade menu (default Home key). .
Getting the best results from version 0.36.1 requires balancing performance with "Extra Quality" settings that specifically refine the ray-tracing accuracy.
ReShade RTGI 0.3.6.1 with Extra Quality represents a significant advancement in real-time lighting technology for games. By offering more realistic, detailed, and immersive lighting effects, it enhances the gaming experience, making it more engaging and enjoyable. While there may be challenges in terms of performance and compatibility, the benefits of using ReShade RTGI 0.3.6.1 with Extra Quality far outweigh the drawbacks for those looking to elevate their gaming visuals. As the technology continues to evolve, we can expect even more stunning visual effects and improvements in the future. For gamers and developers looking to push the boundaries of what's possible in game lighting, ReShade RTGI 0.3.6.1 is an indispensable tool.
Disable anti-aliasing modes like MSAA or SSAA in the game menu. Use TAA or FXAA instead.
At its core, (Ray Traced Global Illumination) is a screen-space effect that simulates how light bounces off surfaces to illuminate others. Unlike standard lighting, which often leaves corners and non-directly lit areas looking flat, RTGI calculates:
Are you experiencing any specific bugs like or invisible depth buffers ?
The latest version of RTGI, 0.3.6.1, brings several improvements and enhancements over its predecessor. Some of the key changes include:
: It creates soft, realistic shadows in corners and adds "color bleeding" (e.g., light hitting a red rug reflects a subtle red glow onto a nearby white wall).
While earlier versions established the concept, the 0.36.1 and surrounding updates introduced several "extra quality" features that transformed it from a niche filter to a nearly essential tool for graphics enthusiasts:
For RTGI to calculate light, it must see the game’s geometry.
If you are looking to set this up or want to dive deeper into the technical side, I can help with:
The shader remains a benchmark for what is possible in the world of post-processing. It provides an "extra quality" tier of immersion that can make a ten-year-old game look like a modern title released today. By meticulously calculating light bounces and shadows, it adds a layer of "weight" to the game world that standard lighting simply cannot match.
"Extra Quality" pushes the number of rays traced per pixel, capturing finer details in complex geometry. Better Temporal Stability:
Improved how the shader reads the game world, reducing the "halo" effect around the character's head.