Pes - 2013 Img File List Work
Identify the player's ID number using a PES 2013 editor tool. Open and load dt0c.img .
In PES 2013, IMG files are image files that contain graphical data, such as textures, logos, kits, and other visual elements. These files are used by the game to display graphics on the pitch, on player jerseys, and in other parts of the game. IMG files are essentially a container format that holds multiple image files, which are used by the game to render graphics.
You cannot open these files using standard archiving software like WinRAR. You need specialized community tools designed for the Konami file system.
Whether you are using or editing the original game files ? Pes 2013 Img File List
The PES 2013 IMG file list is a fascinating topic that offers a glimpse into the inner workings of the game's data and assets. By understanding and modifying these files, players can unlock new possibilities for customization, modding, and troubleshooting. Whether you're a seasoned modder or a curious player, the PES 2013 IMG file list is an essential resource that can enhance your gaming experience.
| File Name | Purpose | | :--- | :--- | | | Often contains new scoreboards, adboards, or stadiums (not original). | | dt0f.img | Frequently used for updated faces, tattoos, or boots. | | dt0g.img | Generic patch data – sometimes crowds or turf. | | unnamed_*.bin | Found inside IMGs – actual file names are numbers (e.g., unnamed_12.bin = boot model). |
Holds the fonts and numbers used on the back of player shirts. Identify the player's ID number using a PES 2013 editor tool
: A plugin system that allows you to load loose files from a folder structure instead of directly rewriting the massive .img archives. Troubleshooting Corrupt IMG Files
It is important to distinguish the loose .img files from cv_0.img . This file is the master container for database information. While the other .img files hold assets (pictures, models, sounds), cv_0.img holds the logic (player stats, team lineups, formations). A comprehensive patch always includes edits to both the asset IMG files and the database file.
The primary parameters for gameplay speed, AI behavior, and ball physics. Structural database files mapping player IDs to face files. Fonts, icons, and minor user interface graphical layouts. dt05.img – Menu Graphics and Layouts These files are used by the game to
Instead of directly modifying original .img files (risks corruption), modern modding uses :
The core game assets are stored in the img directory of your installation folder (e.g., C:\Program Files (x86)\KONAMI\Pro Evolution Soccer 2013\img ). Archive File Primary Content Type Examples of Assets Game Executable Data Core logic and system data. dt01.img Audio (Commentary) Match commentary and sound bytes. dt02.img Audio (Chants/BGM) Crowd chants, menu music, and sound effects. dt04.img Database & UI Team names, league structures, and menu graphics. dt05.img Text & Localization In-game text for different languages. dt06.img UI Elements Scoreboards, logos, and general menu icons. dt07.img 3D models, textures, and pitch details for stadiums. dt08.img Player boots, balls, and goalkeeper gloves. dt09.img Kits (Uniforms) Licensed and unlicensed team jerseys/kits. dt0c.img Player Models High-detail faces, hair, and skin textures. dt0f.img Updates for transfers, kits, and boots added post-launch. How to Use the IMG List for Modding
This continued support proves that knowing the IMG file structure is not just historical knowledge—it is a living skill that allows you to keep one of the best football simulators of all time running with modern rosters.
: Authoritative lists containing thousands of numeric IDs for every face and kit can be found in community-sourced documents like the PES 2013 Essential Files Overview and the PES 2013 Kits and Boots Guide .