Moto Trackday Project Script - Auto Race- Inf M... Jun 2026

For everyone who ever wanted one more lap with someone they lost.

Locate a verified source code string for the Moto Trackday Project script. A standard template structure for these scripts generally looks like this: Moto Trackday Project Script - Auto Race- Inf M...

-- [[ Moto Trackday Project Custom Hub ]] -- -- Ensure the script executes only after the game completely loads repeat task.wait() until game:IsLoaded() local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local TweenService = game:GetService("TweenService") -- Configuration Toggles getgenv().AutoFarm = true getgenv().SpeedHack = false getgenv().CustomSpeed = 250 -- Function: Safe Teleportation to Bypass Anti-Cheat local function safeTeleport(targetCFrame) local character = LocalPlayer.Character if character and character:FindFirstChild("HumanoidRootPart") then local hrp = character.HumanoidRootPart -- Using Tweens prevents instant-velocity flags by the server local tweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Linear) local tween = TweenService:Create(hrp, tweenInfo, CFrame = targetCFrame) tween:Play() tween.Completed:Wait() end end -- Main Auto-Race Cash Farm Loop task.spawn(function() while getgenv().AutoFarm do task.wait(1) -- Safety delay to prevent server disconnects -- Locate the active track checkpoints or finish line -- Note: Workspace paths may shift slightly depending on game updates local finishLine = workspace:FindFirstChild("RaceTrack") and workspace.RaceTrack:FindFirstChild("FinishLine") or workspace:FindFirstChild("Checkpoints") if finishLine then -- Teleport to the reward zone if finishLine:IsA("BasePart") then safeTeleport(finishLine.CFrame + Vector3.new(0, 3, 0)) Berkshire = finishLine:FindFirstChildWhichIsA("BasePart") if Berkshire then safeTeleport(Berkshire.CFrame + Vector3.new(0, 3, 0)) end end end end) -- Bike Physics & Modifier Loop task.spawn(function() while task.wait(0.5) do if getgenv().SpeedHack then local character = LocalPlayer.Character -- Target the active motorcycle vehicle instance attached to the player local bike = workspace:FindFirstChild(LocalPlayer.Name .. "'s Bike") or character:FindFirstChild("CarPart") if bike and bike:FindFirstChild("Configuration") then local maxSpeedVal = bike.Configuration:FindFirstChild("MaxSpeed") if maxSpeedVal then maxSpeedVal.Value = getgenv().CustomSpeed end end end end end) print("[SUCCESS] Moto Trackday Project Script Active!") Use code with caution. How to Safely Execute the Script For everyone who ever wanted one more lap

"Auto Race" and "Inf M" (Infinite Money) scripts in Roblox's Moto Trackday Project are unauthorized third-party tools that automate gameplay and manipulate currency, violating developer guidelines. Using these exploits, which often include speed hacks, results in a permanent ban, as stated in the official Moto Trackday Project In-Game Guidelines . For a safe alternative to speed up progression, players can utilize active codes, such as EIDMUBARAK26 , to obtain free in-game cash. For a safe alternative to speed up progression,

Always run Auto Farm features on a private server. This completely removes the risk of other players reporting your automated movement.

Instead of handling .Touched events entirely on the server (which causes registry delays), handle checkpoint collisions on the client ( LocalScript ) and fire a secure RemoteEvent to validate the position on the server.