Code 2021 — Gravity Files Remake
if (choiceID == "help_dipper") dipperRelation.ChangeAffection(10); else if (choiceID == "ignore_dipper") dipperRelation.ChangeAffection(-5);
0;1121;0;2c5; 0;908;0;f0; 0;88;0;98; 0;279;0;177; 0;1247;0;af6;
Link in bio! 👇
| Approach | Best for | |----------|----------| | | Web-based, easiest to share | | Godot (GDScript) | Built-in physics, tilemaps, rapid prototyping | | Unity (C#) | More advanced features, mobile ports |
18;write_to_target_document1a;_qqrsaaShM4fFkPIPrsqPsQc_20;71f; For the fan-made remake game Gravity Files gravity files remake code
// ---------- DRAWING (Retro Aesthetic) ---------- function draw() ctx.clearRect(0, 0, canvas.width, canvas.height);
Serialise the entire game state to a JSON file: if (choiceID == "help_dipper") dipperRelation
| Engine | Best For | Language | | ---------------- | --------------------------------------------- | ---------------- | | | 2D/3D hybrid exploration, advanced animations | C# | | Godot | Lightweight, open‑source, flexible UI systems | GDScript / C# | | Ren’Py | Dialogue‑heavy visual novels, simple choices | Python‑based | | Unreal Engine | High‑fidelity 3D environments (overkill for a 2D parody) | C++ / Blueprints |
// ---------- EVENT LISTENERS ---------- window.addEventListener('keydown', (e) => if (e.code === 'Space') e.preventDefault(); flipGravity(); mobile ports | 18