Going Medieval Multiplayer Mod | TESTED ◆ |
There, on the western plateau, a cluster of blue outlines flickered. WarlockSteve’s settlement. He was building a wall. Not a wooden palisade—a wall . Stone blocks. In the first ten minutes. That meant he’d either found a surface deposit of limestone or he’d sacrificed his food gathering to quarry like a madman.
The Going Medieval Multiplayer Mod boasts an impressive array of features, including:
This comprehensive guide breaks down the current state of multiplayer development, the engineering challenges facing modders, community-led projects, and alternative options for sharing your medieval sandbox.
Drop a comment and let me know if it’s stable enough for a casual playthrough or if I should wait for the official implementation! going medieval multiplayer mod
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Search "Going Medieval" to find any community-led mods, although multiplayer projects are often shared via Discord or GitHub initially.
┌─────────────────────────────────────────────────────────┐ │ GOING MEDIEVAL DEVELOPMENT STATUS │ ├────────────────────────────┬────────────────────────────┤ │ OFFICIAL DEVELOPMENT │ MODDING COMMUNITY │ │ • 100% Singleplayer Focus│ • JSON Editing Exploits │ │ • Complex Voxel Building │ • Experimental Netcode │ │ • In-Game Mod Support │ • RimWorld-Inspired Ideas│ └────────────────────────────┴────────────────────────────┘ The Grassroots Multiplayer Mod Initiatives There, on the western plateau, a cluster of
If a community mod is available, the installation process usually involves:
A closer look at community discussions reveals that many new players are surprised to find a lack of official multiplayer, calling Going Medieval a "20% Rimworld" at best. However, this "friendly Rimworld" is a fundamentally different beast under the hood, and its developers are methodically building a foundation for modding that, in time, could allow the community to achieve its multiplayer ambitions.
Here are some of the key features of the Going Medieval multiplayer mod: Not a wooden palisade—a wall
Modders face significant hurdles, including game instability in late-game stages, desync issues between clients and host servers, and the difficulty of handling time-speed modifiers in a shared environment.
Going Medieval offers a deeply satisfying experience of building multi-story castles, managing complex villager needs, and surviving raids. However, like many colony-sim games, the experience can feel isolating.

