Anno 1701 Production Chains -
Tools are critical for constructing advanced buildings. Importing them is expensive, making self-sufficiency a priority. 1 Ore Mine : 1 Smelting Works : 2 Toolmakers
Every product in Anno 1701 follows a basic structure:
To maximize efficiency and save valuable island space, you must balance your production chains using perfect ratios. Building too many raw material structures wastes gold on maintenance, while building too few creates supply bottlenecks that cause your citizens to regress. Basic Needs (Pioneers & Settlers)
Never waste space growing crops on an island that lacks 100% fertility for that specific plant. Use specialized production islands and automate shipping via Trade Routes. anno 1701 production chains
: 1 Whaler + 3 Ambergris Productions + 12 Greenhouses → 6 Perfumeries. Steel/Tools : 1 Iron Ore Mine → 2 Furnaces. Strategic Optimization
This comprehensive guide breaks down every production chain in Anno 1701 , detailing exact ratios, building efficiencies, and island management strategies to maximize your efficiency. Core Mechanics of Production Chains
These foundational chains keep your starting population content and provide the tax base required to expand. Tools are critical for constructing advanced buildings
In Anno 1701 , only the final production building (e.g., Weaver's Hut, Bakery) needs to be connected to the market building by a road. Intermediate resource buildings (e.g., Sheep Farm) can work without direct road access, although they still require proximity to the production building.
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This overview details the essential production chains in , focusing on the optimal ratios needed for efficiency and the progression of goods across population tiers. 1. Building Material Chains
Each building has a specific production time (e.g., 0:15 or 0:30), which dictates how many support buildings are needed for a processing plant. Building Materials (Basic) : 1 Clay Pit → 2 Brickworks. : 1 Marble Quarry → 2 Marble Stonemasons. : 1 Forest Ranger → 1 Woodcutter. Civilian Goods (Advanced) : 1 Gold Mine + 1 Gem Mine → 2 Goldsmiths. Building too many raw material structures wastes gold
: Efficient chains require short distances between the production site and the