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: CGs are used to illustrate specific character interactions, missions, and "reward" scenes, effectively bringing the script’s unique storylines to life. Gallery System

Based on the terminology, most likely refers to the antagonist/protagonist Agent 47 from the Hitman video game series (often typoed as 17 due to number inversion) or the specific clone "Mr. 17" found in the series' lore. The Hitman franchise is widely considered the gold standard for real-time rendering (CG) in the stealth genre.

The Computer Graphics (CG) in Agent 17 represent a significant leap in quality for the "visual novel" genre. Unlike early titles that relied on static 2D sprites, Agent 17 utilizes high-fidelity 3D models that are rendered into 2D images or short animations. This approach allows for:

: The CG artists at Hexatail use advanced lighting techniques to enhance the "mood" of various locations, from the bright halls of Hexa School to the darker, more mysterious investigative scenes. Why the CG Work Stands Out Hexatail — Creating Agent17 - Patreon

What elevates Agent 17's CG work above standard visual assets is the sophisticated implementation of rendering engines and lighting theory.

: Characters are loaded into the scene, dressed in custom-designed outfits, and posed to match the narrative action.

The elevator stopped at the loading dock. A nondescript van was waiting. Thorne climbed in, but Elias hesitated. He looked back up the concrete ramp. Ghost was there, standing in the shadows, arms crossed. He wasn’t attacking. He was watching. Calculating.